﻿1857.1.1 = {
	capital = 110

	oob = "NOR_1857"
	set_naval_oob = "NOR_1857_naval_mtg"

	set_convoys = 20

	set_country_flag = is_junior_personal_union_member
	set_cosmetic_tag = NOR_SWE_union

	set_research_slots = 2

	### Economy
    add_ideas = generic_unemployment_idea
    set_variable = { unemployment_value_modifier = 0.3 }
    set_variable = { current_unemployment = 0.2 }
    clamp_variable = {
        var = current_unemployment
        min = 0
        max = 1
    }
    update_unemployment_modifier = yes
    add_to_variable = { money = 1.85 }
	set_variable = { current_loans_sum = 5 }

	add_ideas = {
		#POLITICS
		SWE_Oscar_I
		victorian_era
		doctrine_napoleonic_army_1
		agrarian

		civilian_economy
		export_focus
		cl_legal

		border_control
		disarmed_nation
		limited_equality
		property_owners_suffrage
		tu_state_controlled
		free_elections

		privileged_education
		state_religion

		taxation_level_2
		social_spending_level_2
		law_spending_level_4
		road_spending_level_3
		navy_spending_level_5
		army_spending_level_3
		research_spending_level_2

		#NATIONAL SPIRITS
		NOR_idea_swedish_norwegian_union
		NOR_idea_samis
		NOR_idea_embedsmannstaten
		NOR_idea_storting
		NOR_idea_pm_in_stockholm
		NOR_idea_norwegian_loyalty_2
		NOR_idea_emigration
		SDN_idea_scandinavian_wolves
		NA_B_early_scale_railways
	}

	SWE = {
		set_autonomy = {
			target = NOR
			autonomous_state = autonomy_personal_union
			freedom_level = 0.2
		}
	}

	# Diplo

	# Rival
	set_variable = { var = rival_country value = SWE.id }
	# Most Favoured Nation
	set_variable = { var = most_favoured_country value = DEN.id }

	set_politics = {
		ruling_party = traditional_conservatism
		last_election = "1856.11.3"
		election_frequency = 36
		elections_allowed = no
	}

	set_popularities = {
		anarchism = 0
		ideology_social_liberalism = 0
		ideology_radical_socialism = 0
		social_egalitarianism = 0
		centrism = 40
		traditional_conservatism = 55
		radical_democracy = 0
		chauvinist_populism = 0
		autocracy = 5
		fundamentalism = 0
	}

	set_technology = {
		###Tribal
		tribal_carrier_birds = 1
		tribal_electrical_theory = 1
		tribal_steel_tools = 1
		tribal_tatics = 1
		tribal_gunpowder = 1
		tribal_riding = 1
		tribal_steam_experiments = 1
		tribal_forging = 1
		tribal_artisan = 1
		tribal_chemistry = 1
		tribal_guilds_trade = 1
		tribal_crop_planting = 1
		tribal_irrigation = 1
		tribal_crop_rotation = 1
		tribal_salted_smoked_goods = 1
		tribal_leching = 1
		start_build_tech = 1

		###Army
		#Weapons & Equipment
		traditional_mixed_arms = 1 #Pike and Shot
		infantry_weapons = 1 #Flintelåsgevær M/1807
		tech_infantry_flintlock_pistol = 1 #Flintlock Pistols
		  #M/1848 Tapriffel
		tech_infantry_practical_rifling = 1 #Practical Rifling
		tech_infantry_infantry_swords = 1 #Infantry Swords
		socket_bayonet = 1 #Socket Bayonet
		#Uniforms
		tech_infantry_napoleonic_uniform = 1 #Napoleonic Uniform
		vic_army_cloth = 1 #Victorian Uniform
		civil_army_cloth = 1 #1850 Uniform
		#Cavalry
		basic_cavalry = 1 #Horse and Tack
		horse_transport = 1 #Transport Horses
		horse_artillery = 1 #Horse Limber
		mounted_infantry = 1 #Mounted Infantry

		###Army Support
		tech_support = 1 #Victorian Support Equipment

		###Military Vehicles
		basic_train = 1 #Simple Steam Train

		###Artillery
		gw_artillery = 1 #Bore Gun

		###Flight Technology

		###Mechanical Engineering
		#Railroad
		mass_transit_early = 1	#Early Mass Transit
		tech_humanities_roadworks = 1 #Roadworks
		iron_railways = 1 #Wrought Iron Railways
		#Locomotives
		steam_locomotive = 1 #Steam Locomotive I
		#Engines
		steam_engine = 1 #Atmospheric Steam Engine
		high_speed_steam_engine = 1 #High-Pressure Steam Engine
		#Industrial Production
		manufactories = 1 #Manufactories

		###Process Engineering
		#Chemical Process
		inorganic_chemistry = 1 #Inorganic Chemistry
		hot_blast_furnaces = 1 #Hot Blast Furnace

		###Biochemistry
		#Chemical Synthesis
		wohler_synthesis = 1 #Wohler Synthesis
		polymer_chemistry = 1 #Polymer Chemistry
		#Food Preservation
		early_medicine = 1 #Early Medicine
		food_preserving_icebox = 1 #Icebox Preservation
		#Agriculture
		early_artificial_fertilizer = 1 #Early Artificial Fertilizer
		pre_industrial_farms = 1 #Pre-Industrial Farms

		###Electronics and Instruments
		#Alternating Current
		early_alternators = 1 #Early Alternators
		#Direct Current Battery
		woolrich_electrical_generator = 1 #Woolrich Electrical Generator
		voltas_battery = 1 #Volta's Battery
		#Telegraph
		electrical_engineering = 1 #Electrical Engineering

		###Socio-Economics & Humanities
		tech_humanities_mercantilism = 1 #Mercantilism
		tech_humanities_capitalism = 1 #Capitalism
		tech_humanities_social_stratification = 1 #Social Stratification

		###Aviation
		mongolfiere = 1 #Mongolfiere
		ornithopter = 1 #Ornithopter
		screw_propeller = 1 #Screw Propeller

		###Special Projects

		tech_naval_early_gunboat = 1
		tech_naval_1850_gunboat = 1
		tech_naval_corvette = 1
		tech_naval_mtg_1857_corvette_hull = 1
		tech_naval_early_frigate = 1
		tech_naval_1850_frigate = 1
		tech_naval_lineship = 1
		tech_naval_1857_lineship = 1
		tech_naval_mtg_hardwood_capital_ship_hulls = 1
		tech_naval_mtg_24_pounder_battery = 1
		tech_naval_mtg_32_pounder_battery = 1
		tech_naval_mtg_explosive_shells = 1
		tech_naval_mtg_sails = 1
		tech_naval_mtg_paddle_wheels = 1
		tech_naval_mtg_steam_driven_single_screw_propeller = 1
		tech_naval_mtg_crows_nest = 1
		tech_naval_mtg_repair_crews = 1
		tech_naval_capital_ship_naval_transportation = 1
	}

	set_grand_doctrine = grand_doctrine_napoleonic_era
	set_sub_doctrine = napoleonic_light_cavalry_doctrine
	add_mastery = {
		amount = 100
		sub_doctrine = napoleonic_light_cavalry_doctrine
	}
	set_sub_doctrine = napoleonic_light_artillery_doctrine
	add_mastery = {
		amount = 100
		sub_doctrine = napoleonic_light_artillery_doctrine
	}
	set_sub_doctrine = napoleonic_innovative_doctrine
	add_mastery = {
		amount = 100
		sub_doctrine = napoleonic_innovative_doctrine
	}

	add_equipment_to_stockpile = { type = infantry_equipment_rifle_0 amount = 500 producer = NOR }
	add_equipment_to_stockpile = { type = uniform_equipment_0 amount = 500 producer = NOR }

	set_variable = {
		var = NOR_var_loyalty
		value = 70
	}
	#Norway's National Debt amounted to 5.14m Speciesthaler (7.71m Thaler; 23,13m Mark as of 1871/73 exchange rate = 1.13m Pound Sterling as of 1871) at the end of 1857; income per year 4.63m Speciesthaler (6.94m Thaler = 1.02m Pound Sterling) = 1.11 GDP of debt

	### POLITICAL LEADERS ###
	recruit_character = NOR_jorgen_herman_vogt
	recruit_character = NOR_oscar_i
	recruit_character = NOR_charles_xv
	recruit_character = NOR_transitional_government
	recruit_character = NOR_hans_christian_petersen
	recruit_character = NOR_frederik_stang

	### FIELD MARSHALS, GENERALS & ADMIRALS ###
	recruit_character = NOR_henrik_steffens_hagerup
	recruit_character = NOR_thomas_konow
	recruit_character = NOR_hans_glad_bloch
	recruit_character = NOR_balthazar_nicolai_garben
	recruit_character = NOR_nils_christian_irgens
	recruit_character = NOR_fredrik_moltke_sorenssen
	recruit_character = NOR_christian_frederik_michelet
	recruit_character = NOR_nicolai_wergeland
	recruit_character = NOR_oscar_wergeland
	recruit_character = NOR_alexander_kielland
	recruit_character = NOR_bjornstjerne_bjornson
	recruit_character = NOR_henrik_ibsen
	recruit_character = NOR_jonas_lie
	recruit_character = NOR_hakon_adelsteen_sommerfeldt
	recruit_character = NOR_peter_jebsen
	recruit_character = NOR_julius_jacobsen
	recruit_character = NOR_peter_kildal
	recruit_character = NOR_nicolai_andresen
	recruit_character = NOR_jacob_wegner
	recruit_character = NOR_mads_langaard
	recruit_character = NOR_christian_grosch
	recruit_character = NOR_herman_anker
	recruit_character = NOR_John_Ericson

	create_equipment_variant = {
		name = "Brigg Klasse"
		type = ship_hull_corvette_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_1
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = empty
			front_1_custom_slot = empty
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "1850 Korvett Klasse"
		type = ship_hull_corvette_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_2
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = empty
			front_1_custom_slot = empty
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "Paddle Korvett Klasse"
		type = ship_hull_corvette_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_1
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_paddle_screen
			fixed_ship_armor_slot = ship_armor_screen_hardwood_0
			mid_1_custom_slot = empty
			front_1_custom_slot = empty
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "Screw Korvett Klasse"
		type = ship_hull_corvette_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_screw_screen
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = empty
			front_1_custom_slot = empty
		}
		
	}

	create_equipment_variant = {
		name = "Kanonbåt Klasse"
		type = ship_hull_gunboat_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_2
			fixed_ship_secondaries_slot = empty
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "Paddle Kanonbåt Klasse"
		type = ship_hull_gunboat_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_1
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_paddle_gunboat
			fixed_ship_secondaries_slot = empty
			fixed_ship_armor_slot = ship_armor_capital_hardwood_0
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "Screw Kanonbåt Klasse"
		type = ship_hull_gunboat_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_1
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
			fixed_ship_secondaries_slot = empty
			fixed_ship_armor_slot = ship_armor_capital_hardwood_0
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
		
	}

	create_equipment_variant = {
		name = "Fregatt Klasse"
		type = ship_hull_frigate_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_2
			fixed_ship_armor_slot = ship_armor_capital_hardwood_0
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0 
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "Screw Fregatt Klasse"
		type = ship_hull_frigate_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_screw_cruiser
			fixed_ship_armor_slot = ship_armor_capital_hardwood_0
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0 
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
		
	}

	#active construction at game start
	add_equipment_production = {
		equipment = {
			type = ship_hull_corvette_0
			version_name = "Brigg Klasse"
		}
		name = "HNoMS Statsraad Erichsen"
		requested_factories = 1
		progress = 0.6
		amount = 1
	}
	add_equipment_production = {
		equipment = {
			type = ship_hull_gunboat_1
			version_name = "Screw Kanonbåt Klasse"
		}
		name = "HNoMS Alfen"
		requested_factories = 1
		progress = 0.6
		amount = 1
	}
}
